Great choice of subject. The space elevator is probably the most distinctive and recognisable part of SE, given how variable the ships can be.
Also I love that Earendel already had a 3d model haha
> Also I love that Earendel already had a 3d model haha
That's how most of the factorio graphics are made and how the pipeline works:
3d model -> 2d render -> post process
https://factorio.com/blog/post/fff-146
While I don't think there will be a Factorio 2, I hope it isn't 1st person.
The current view lets you see more of the production and it's easier to see the immediate impact of changes to the line. I think it's the superior view for this genre and one of the reasons for factorios longevity.
That and I get queasy with FPSs.
The new update that will be released on experimental has a few "cheat" modes. One of them is a flying mode without the use of special equipment. Just throwing it out there in case it changes something.
Love Factorio and got a lot of hours (for me) in there, but Satisfactory definitely scratches another itch for me and they live perfectly side by side.
Satisfactory needs that though because of the special dimensions but I totally get you. I also ended up building those towers to look down.
I do however have 3500 hours in factorio and only like 200 in satisfactory so I mostly agree.
Yeah I build towers all over the place XD
Tbh the thing I dislike the most is how hard it is to line up your factories for them to be symmetrical. Especially belts and splitters and stuff. Like... non right angle belts drive me crazy XD
The factory thing has been somewhat solved I think... since the last time I played there was this snap to grid feature. I think... still it wasn't as good as I would have liked it. Would be nice to have snapping like you have in Powerpoint when you are lining up pictures. XD
Yeah I would stupidly use paint to try to set up them up even with snap grid function. I also absolutely needed to keep things looking organized and if not symmetrical then at the very least methodic. They have a lot of cool walls with belt feeds and I would play with those for hours trying to keep things in a organized fashion because I just fucking hate spaghetti.
I guess the simplicity of 2D allows my mind to flesh out efficiently so much quicker. My inner ascetic guide would just tease for hours over how to properly disperse a a splitter in satisfactory. I can't put my finger on it why I didn't enjoy it as much but I guess it comes down to the fact that I just couldn't see it well enough. The limitation of being a 1st person dude and not being able to warp around I guess just didn't positively mesh with me.
I generally do this anyways, but I build the lines first and then seal them in / decorate so catwalks aren’t much help setting up a new floor.
Generally use the security towers and then jump on top of the tippy top
I sincerely hope not. There this super weird misconception that 1st person is better in gaming always. I hope that opinion dies soon. Part of what makes factorio great is the top down planning, spatial utilisation, and grid design. Satisfactory lost all of those things and is the inferior game.
I like third person for certain types of games (such as Factorio) but I can only play other games (like Everquest) in first person mode. If they removed that option I would never play the game again.
I think both views are good depending upon what you are trying to do.
Was thinking about this the other night. I think it would really really cool to have an isometric 3D factorio: allows for vertical building/ terraforming but doesn’t take away the ability to have an overview of production!
I'd love a Factorio 2 that has the same perspective, but just in 3d. So that your factory would look like a miniature 3d sculpture like a trainset. So it's like a downscale 3d model that you're overlooking, like legos
Hello fellow engineers!
We've been toying around with the idea of implementing modded content to [FUE5](https://github.com/FUE5BASE/FUE5) and we conducted first [trial run](https://cdn.discordapp.com/attachments/628560996717559820/1116707070364885092/image.png) on the Space Elevator structure from the popular Space Exploration mod made by Earendel.
We had to go through rounds and rounds of optimization to reduce the polycount from several millions to mere hundreds of thousands and we had to create the textures and materials from scratch. That being said with some clever automatization it should be possible to include modded content to FUE5.
Big shoutout to Earendel for providing us with the [actual 3D model](https://cdn.discordapp.com/attachments/628560996717559820/1116705861902024714/image.png). Check out the official Space Exploration [Discord](https://discord.gg/GDvxHgXjkk) and Earendel's [Patreon](https://www.patreon.com/earendel) page!
Additional links:
- [Full resolution picture](https://cdn.discordapp.com/attachments/628560996717559820/1116757311269118012/master_0-00-02-00.jpg)
- [YouTube link for cinematic version](https://www.youtube.com/watch?v=MQQW73BBVrA&ab_channel=Hurricane)
Or instead of charging, have electromagnets around it to rapidly accelerate the train once it like 1/3e in the turn
edit: maybe have some flywheel batteries charge up before the launch and decelerate as the train launches. Could make sense conically because of the existence of the powerful late game generators.
If you were going for "realism", then the train would probably coil itself around the centre and stop, then a ring-shaped platform underneath it would elevate it up. That way the train contents don't get violently shifted around. But it wouldn't be the SE elevator :)
Ignoring for a moment the whole "locomotives stay with their cars" thing which is completely unlike real trains, I think the most likely thing would be some sort of arm which grabs each individual car and mounts it to a paternoster, and then reassembles the train the same way on the other end. Oddly enough this is basically how Earendel's elevator works in the engine.
>which is completely unlike real trains
Depends a lot on the train in question, to be honest, and manifest freight in the US is going the way of the dodo; it never existed in any great way in much of the rest of the world.
Unit trains are the way of pretty much all large scale rail-wheel interface transport.
Absolutely love the aesthetic. Factorio but 3d. Which they say is satisfactory which yes ok technically true but. Nothing about satisfactory gives this vibe at all. I still want to build in a fundamentally top down fashion. But to then somehow experience the world like this. I do not know what the solution is but thank you for this wonderful romp through sci fi fantasy.
Maybe in the future we will have the ability to deliver a factorio like game with this level of fidelity.
I'm sure there are kids out there that have grown up playing this game and will want to create something like this one day.
The building stuff is too much of a struggle for me. Too much clicking, too much adjusting, and you need lots of doing same stuff over and over again with no really easy way to do blueprint stamps. The current system allows for some limited blueprint availability, but its somewhat small (like 3 or so rafineries, when you need to stamp over 50, so you need to connect ~15-18 segments together either way). The railway is wonky, hard to build elegant two-lane system bc of how finnicky building in free 3d is with curving rails. It may look fine, but four segment later there is sudden bump or the rail gets wobbly to the side. It works with no problem, but looks ugly:)
Don't get me wrong, the game is really good and scratches the right itch, it's just for me it's too much to build over 400 buildings, then connect them with belts while building 800 splitters, to expands production so it can sustain production of next Space Elevator segments.
DSP is, IMO, a great example of how "factorio but 3d-rendered" can work great. I have some criticisms of the overall game design (and some praise; proliferators are *cooler* than modules!) but I think it's unarguable that DSP scratches the exact same itch, plus you can move the camera around.
yeap, satisfactory, being on first person and with free positioning, makes building way slower compared to it, it's great when you like perfecting looks and doint some architecture cool stuff, but for for the productive aspect of the factory, not so much
Yeah one of the things I wish it had were bigger splitters. Like there should be 1 to 4, 5, and 6 splitter option (and even like 2 to 4/6/8 would be nice, and the reverse for mergers). Maybe the experimental 8 update will have something like that. Factorio was missing a lot of the quality of life features it has now during its early access phase and Satisfactory is still in that phase so I have hope it'll get better.
You can kind of do that by blueprinting the industrial containers with two mergers on the front (so 6 inputs) and 2 splitters on the back (6 outputs) but they're not guaranteed to be balanced in their output and they add a lot of buffer that is sometimes unwanted.
> how finnicky building in free 3d is with curving rails.
Is there a single 3D-based logistics game that doesn't have some kind of jank around its rail system?
This makes me drool aesthetically but just reminds me how much less optimized the game would be if they didn't literally build their own 2d engine specifically designed for what it does.
Satisfactory is great and I'm looking forward to update 8, but Factorio is just *perfect* in so many ways. I mean, can you imagine someone building Space Exploration for Satisfactory? (I'm sure someone will try now just to spite me)
Does satisfactory have snap to grid yet? Honestly, building was a freaking nightmare in satisfactory because even if you thought you got everything lined up properly suddenly a splitter couldn't be put on a belt, or maybe you can't get a belt between the splitter and the machine. I didn't get very far in because building was such a huge pain in the rear.
Not really, at least not in the way you're thinking. They just finally added blueprints in update 7 and I think there's a bunch of new improvements to that system in 8, but it's still ultimately an un-gridded 3d system.
You can align foundations, and to a certain extent buildings on foundations, but not really things like belts, pipes, splitters, etc. You can make it look organized, sure, but ultimately it's still not on a true grid the way Factorio is.
You can align everything using a hotkey, even a splitter vs a factory entry or output, or even relative to each other. It does not only look organised, it simply is if you approach it right.
The fact that it is not all simply on a grid but gives you freedom to build something nice it a positive, not a negative.. at least to me.
There is snapping, but it's still extremely finicky. Splitters often flatly refuse to snap at all if the game thinks they're too close to another splitter; this is a pain with manufacturer inputs in particular. And forget about having belts running in perfect parallel rows across the wilderness without foundations. At some point you will be forced to just eyeball things and hope the final product doesn't look terrible.
I haven't been following the project closely, but if it were me, my endgame dream of developing FUE5 wouldn't so much be a playable 3D rendered Factorio (which would be an optimization nightmare and probably impossible to run on current consumer hardware), but the ability to, like, run a script on a Factorio save, "offline," that fifteen minutes later automatically produces a rendered 3D world in UE5 for a specified subset of that map over a specified limited subset of time.
The progression as computer technology improves naturally then being "do the whole map," then "do for arbitrary time intervals," then "do instantly" as a non-buildable, live view-toggle in Factorio 7.
Just started poking around with that and saw the youtube video as well, it looks absolutly amazing. Any plans of partnering up with wube to make a factorio variation of the game itself with these graphics?
I never pictured tracks being above ground like that. It looks really cool. I joined the discord hoping for more screenshots but I didn’t see many. Where can I get more?
This is super well done. I think if you wanted to add one final finishing touch, maybe add some glow/sparks to the train as it starts to go vertical, hinting at some kind of magnetic booster system. And then maybe some sparks on the other trains as they go around those tight turns to really sell their speed.
consumer grade 3D software is ridiculously powerful now. any skilled person could make a 10-30 second "day after tomorrow" scene on their home computer in a week from nothing
This shit fucking HURTS to look at. Because if a game came out that played like factorio and looked like this, I would never leave my house again. I would give an appendage or two for this game.
How far along is the UE5 stuff? and more importantly what's the performance like?
The two main reasons I play Factorio over something like DSP or Captain of Industries are (a) how much better it performs, letting you build truly massive bases... and (b) how easy it is to mod so there are a bunch of complete mods that practically remake the game.
SE = Space Exploration, a massive, and I mean *massive* overhaul mod where you start on a small (relatively) planet - a circular map of finite size - and have to get to space, build orbital platforms, discover new planets and asteroids for resources that are only available there, set up interplanetary logistics... it's a whole thing.
One of the big turning points in the mod is when you can build a space elevator and cheaply move goods from planet to orbit (including via train, as you see in this animation). This is important because it requires a lot less fuel to rocket resources from orbit to another planet than it takes to go from planet to planet directly.
Great choice of subject. The space elevator is probably the most distinctive and recognisable part of SE, given how variable the ships can be. Also I love that Earendel already had a 3d model haha
> Also I love that Earendel already had a 3d model haha That's how most of the factorio graphics are made and how the pipeline works: 3d model -> 2d render -> post process https://factorio.com/blog/post/fff-146
I played through SE back before it existed. Gotta do another playthrough!
Factorio 2 looking great
I do wonder if Factorio 2 will either be fully 1st person like Satisfactory, or at least have a first person mode/option.
While I don't think there will be a Factorio 2, I hope it isn't 1st person. The current view lets you see more of the production and it's easier to see the immediate impact of changes to the line. I think it's the superior view for this genre and one of the reasons for factorios longevity. That and I get queasy with FPSs.
Agreed. I like satisfactory but it gets annoying as shit climbing stuff constantly (or just living with hoverpack) just to see what’s going on
legit the only reason I don't play satisfactory is how hard it is to have a good overview of the factory
The new update that will be released on experimental has a few "cheat" modes. One of them is a flying mode without the use of special equipment. Just throwing it out there in case it changes something. Love Factorio and got a lot of hours (for me) in there, but Satisfactory definitely scratches another itch for me and they live perfectly side by side.
Yeah lmao, I just had the update 8 video recommended to me. XD
Satisfactory needs that though because of the special dimensions but I totally get you. I also ended up building those towers to look down. I do however have 3500 hours in factorio and only like 200 in satisfactory so I mostly agree.
Yeah I build towers all over the place XD Tbh the thing I dislike the most is how hard it is to line up your factories for them to be symmetrical. Especially belts and splitters and stuff. Like... non right angle belts drive me crazy XD The factory thing has been somewhat solved I think... since the last time I played there was this snap to grid feature. I think... still it wasn't as good as I would have liked it. Would be nice to have snapping like you have in Powerpoint when you are lining up pictures. XD
Yeah I would stupidly use paint to try to set up them up even with snap grid function. I also absolutely needed to keep things looking organized and if not symmetrical then at the very least methodic. They have a lot of cool walls with belt feeds and I would play with those for hours trying to keep things in a organized fashion because I just fucking hate spaghetti. I guess the simplicity of 2D allows my mind to flesh out efficiently so much quicker. My inner ascetic guide would just tease for hours over how to properly disperse a a splitter in satisfactory. I can't put my finger on it why I didn't enjoy it as much but I guess it comes down to the fact that I just couldn't see it well enough. The limitation of being a 1st person dude and not being able to warp around I guess just didn't positively mesh with me.
You could make some catwalks above your production lines, takes up some space but adds to the look and lets you see your factory in motion
I generally do this anyways, but I build the lines first and then seal them in / decorate so catwalks aren’t much help setting up a new floor. Generally use the security towers and then jump on top of the tippy top
it could always be both, FPS and top down toggle.
What if you just implemented a top down camera option?
Would be\* doubt there will be a Factorio 2 for real: https://www.factorio.com/blog/post/fff-365
Very interesting read. Thanks.
I sincerely hope not. There this super weird misconception that 1st person is better in gaming always. I hope that opinion dies soon. Part of what makes factorio great is the top down planning, spatial utilisation, and grid design. Satisfactory lost all of those things and is the inferior game.
I like third person for certain types of games (such as Factorio) but I can only play other games (like Everquest) in first person mode. If they removed that option I would never play the game again. I think both views are good depending upon what you are trying to do.
\> Satisfactory lost all of those things and is the inferior game. debatable
Was thinking about this the other night. I think it would really really cool to have an isometric 3D factorio: allows for vertical building/ terraforming but doesn’t take away the ability to have an overview of production!
Maybe this is the new DLC?!?!?
I'd love a Factorio 2 that has the same perspective, but just in 3d. So that your factory would look like a miniature 3d sculpture like a trainset. So it's like a downscale 3d model that you're overlooking, like legos
Hello fellow engineers! We've been toying around with the idea of implementing modded content to [FUE5](https://github.com/FUE5BASE/FUE5) and we conducted first [trial run](https://cdn.discordapp.com/attachments/628560996717559820/1116707070364885092/image.png) on the Space Elevator structure from the popular Space Exploration mod made by Earendel. We had to go through rounds and rounds of optimization to reduce the polycount from several millions to mere hundreds of thousands and we had to create the textures and materials from scratch. That being said with some clever automatization it should be possible to include modded content to FUE5. Big shoutout to Earendel for providing us with the [actual 3D model](https://cdn.discordapp.com/attachments/628560996717559820/1116705861902024714/image.png). Check out the official Space Exploration [Discord](https://discord.gg/GDvxHgXjkk) and Earendel's [Patreon](https://www.patreon.com/earendel) page! Additional links: - [Full resolution picture](https://cdn.discordapp.com/attachments/628560996717559820/1116757311269118012/master_0-00-02-00.jpg) - [YouTube link for cinematic version](https://www.youtube.com/watch?v=MQQW73BBVrA&ab_channel=Hurricane)
I think another you might be able to do easily is FCPU.
I’d absolutely pay so much for some SE (or any) factorio 3D models. I’d love to do some 3D prints of them
Having it just zoom up like that looks a bit silly, but damn, this project is quite something. Actual game when? :)
I think the coolest way would be to charge the train with energy before the ascend and then shoot it violently through the tube like a railgun lol.
Or instead of charging, have electromagnets around it to rapidly accelerate the train once it like 1/3e in the turn edit: maybe have some flywheel batteries charge up before the launch and decelerate as the train launches. Could make sense conically because of the existence of the powerful late game generators.
Basic concept of a Mass Accelerator aka giant coil gun
If you were going for "realism", then the train would probably coil itself around the centre and stop, then a ring-shaped platform underneath it would elevate it up. That way the train contents don't get violently shifted around. But it wouldn't be the SE elevator :)
Ignoring for a moment the whole "locomotives stay with their cars" thing which is completely unlike real trains, I think the most likely thing would be some sort of arm which grabs each individual car and mounts it to a paternoster, and then reassembles the train the same way on the other end. Oddly enough this is basically how Earendel's elevator works in the engine.
>which is completely unlike real trains Depends a lot on the train in question, to be honest, and manifest freight in the US is going the way of the dodo; it never existed in any great way in much of the rest of the world. Unit trains are the way of pretty much all large scale rail-wheel interface transport.
I mean tbf these trains can do extremely sharp turns at 200+mph so this is less far fetched for me lol
Wheels are magnetic, prove me wrong.
Magnetic downforce is a thing in BattleBots now. And it performs well too.
I'm kind of wondering if the train would even have the clearance to make that change in direction.
Absolutely love the aesthetic. Factorio but 3d. Which they say is satisfactory which yes ok technically true but. Nothing about satisfactory gives this vibe at all. I still want to build in a fundamentally top down fashion. But to then somehow experience the world like this. I do not know what the solution is but thank you for this wonderful romp through sci fi fantasy.
Satisfactory is not Factorio but 3D, Factorio is the One Supreme Factory Game!
Satisfactory is not Factorio but 3D, Factorio is the One Supreme Factory Game!
Maybe in the future we will have the ability to deliver a factorio like game with this level of fidelity. I'm sure there are kids out there that have grown up playing this game and will want to create something like this one day.
Honestly it's getting close with what you can do in a real-time render with Nanite in Unreal Engine 5.
FUE5 isn't really what one would consider a "game" at this point in time, just a renderer
Yes I’m aware
Oh baby. Thats hot. Thats really hot.
My man taking the bus back to glove world.
Heheh, train go up.
Take my money now! Make this a game
Imagine fighting off biter waves early-game, with weak guns and no base lighting at night.
And I thought I was cool making my own mods... This is an insane project, love to see more
icky gullible placid ad hoc marry practice snobbish shocking bake gaze *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Factorio 3D plz, i want
Dyson sphere program. It's Factorio but 3D. The belt recipe is one iron plate, one gear.
That's basically what Satisfactory is. Having a 3rd dimension for new ways to build spaghetti is pretty great.
The building stuff is too much of a struggle for me. Too much clicking, too much adjusting, and you need lots of doing same stuff over and over again with no really easy way to do blueprint stamps. The current system allows for some limited blueprint availability, but its somewhat small (like 3 or so rafineries, when you need to stamp over 50, so you need to connect ~15-18 segments together either way). The railway is wonky, hard to build elegant two-lane system bc of how finnicky building in free 3d is with curving rails. It may look fine, but four segment later there is sudden bump or the rail gets wobbly to the side. It works with no problem, but looks ugly:) Don't get me wrong, the game is really good and scratches the right itch, it's just for me it's too much to build over 400 buildings, then connect them with belts while building 800 splitters, to expands production so it can sustain production of next Space Elevator segments.
Check Dyson Sphere Program
DSP is the GOAT. Waiting for the update with enemies since I did a lot with current game (build two bigass dyson spheres and had modded playthrough).
DSP is, IMO, a great example of how "factorio but 3d-rendered" can work great. I have some criticisms of the overall game design (and some praise; proliferators are *cooler* than modules!) but I think it's unarguable that DSP scratches the exact same itch, plus you can move the camera around.
yeap, satisfactory, being on first person and with free positioning, makes building way slower compared to it, it's great when you like perfecting looks and doint some architecture cool stuff, but for for the productive aspect of the factory, not so much
Yeah one of the things I wish it had were bigger splitters. Like there should be 1 to 4, 5, and 6 splitter option (and even like 2 to 4/6/8 would be nice, and the reverse for mergers). Maybe the experimental 8 update will have something like that. Factorio was missing a lot of the quality of life features it has now during its early access phase and Satisfactory is still in that phase so I have hope it'll get better.
You can kind of do that by blueprinting the industrial containers with two mergers on the front (so 6 inputs) and 2 splitters on the back (6 outputs) but they're not guaranteed to be balanced in their output and they add a lot of buffer that is sometimes unwanted.
> how finnicky building in free 3d is with curving rails. Is there a single 3D-based logistics game that doesn't have some kind of jank around its rail system?
Also the spiders. \*shivers\*
Do you mean the skittering kittens?
IMO that'd be even worse. I just stopped playing.
Update 8 will have an option to remove it all together, if even the kitties would not appeal to you :)
Oo I have only half followed it. That would let me play again.
yes! I made a main bus in satisfactory. it was completely overwhelming to expand because of how many clicks and how much precision was needed
Potentially a main bus approach in Satisfactory is not as powerful as with Factorio? I never needed to build one at least.
Oh my efficiency, that is so cool...
This makes me drool aesthetically but just reminds me how much less optimized the game would be if they didn't literally build their own 2d engine specifically designed for what it does. Satisfactory is great and I'm looking forward to update 8, but Factorio is just *perfect* in so many ways. I mean, can you imagine someone building Space Exploration for Satisfactory? (I'm sure someone will try now just to spite me)
Does satisfactory have snap to grid yet? Honestly, building was a freaking nightmare in satisfactory because even if you thought you got everything lined up properly suddenly a splitter couldn't be put on a belt, or maybe you can't get a belt between the splitter and the machine. I didn't get very far in because building was such a huge pain in the rear.
Not really, at least not in the way you're thinking. They just finally added blueprints in update 7 and I think there's a bunch of new improvements to that system in 8, but it's still ultimately an un-gridded 3d system.
Wrong.. there is a world grip you can align to and you can on top of that align buildings very easily with hot keys.
You can align foundations, and to a certain extent buildings on foundations, but not really things like belts, pipes, splitters, etc. You can make it look organized, sure, but ultimately it's still not on a true grid the way Factorio is.
You can align everything using a hotkey, even a splitter vs a factory entry or output, or even relative to each other. It does not only look organised, it simply is if you approach it right. The fact that it is not all simply on a grid but gives you freedom to build something nice it a positive, not a negative.. at least to me.
There is snapping, but it's still extremely finicky. Splitters often flatly refuse to snap at all if the game thinks they're too close to another splitter; this is a pain with manufacturer inputs in particular. And forget about having belts running in perfect parallel rows across the wilderness without foundations. At some point you will be forced to just eyeball things and hope the final product doesn't look terrible.
Building to grid has been there for a while now. At least as long as I have been playing it... about a year or so at least.
I haven't been following the project closely, but if it were me, my endgame dream of developing FUE5 wouldn't so much be a playable 3D rendered Factorio (which would be an optimization nightmare and probably impossible to run on current consumer hardware), but the ability to, like, run a script on a Factorio save, "offline," that fifteen minutes later automatically produces a rendered 3D world in UE5 for a specified subset of that map over a specified limited subset of time. The progression as computer technology improves naturally then being "do the whole map," then "do for arbitrary time intervals," then "do instantly" as a non-buildable, live view-toggle in Factorio 7.
Assuming I'm not the only train guy here, what kind of grade would you all say this is?
At the end it's a #ERR DIV/0 grade
Ah yes, good ol' divided by zero
It can also be expressed as ∞% grade
What game is this? To be able to see more of this type of scifi graphics is what I live for.
It's a follow up of a [Unreal5 render of Factorio](https://www.youtube.com/watch?v=01qux-5Qx_Y)
Just started poking around with that and saw the youtube video as well, it looks absolutly amazing. Any plans of partnering up with wube to make a factorio variation of the game itself with these graphics?
Not a chance, it isn't feasible technically like at all.
Train go UP???? Yay
SIIIIIICK! Thank you for making and sharing this, it's so gatdamn rad!
I thought this was satisfactory for a second 🤣
I never pictured tracks being above ground like that. It looks really cool. I joined the discord hoping for more screenshots but I didn’t see many. Where can I get more?
Trains? VERTICAL TRAINS?! THE FACTORY MUUUST GROW
Is that OK that I'm slightly aroused?
It's phallic as heck.
No, you should be \*extremely\* aroused
I now recall the same feeling I had when I saw Satisfactory space elevator animation.
This is super well done. I think if you wanted to add one final finishing touch, maybe add some glow/sparks to the train as it starts to go vertical, hinting at some kind of magnetic booster system. And then maybe some sparks on the other trains as they go around those tight turns to really sell their speed.
This is almost good enough to be an opening scene to a summer blockbuster sci-fi movie.
consumer grade 3D software is ridiculously powerful now. any skilled person could make a 10-30 second "day after tomorrow" scene on their home computer in a week from nothing
This shit fucking HURTS to look at. Because if a game came out that played like factorio and looked like this, I would never leave my house again. I would give an appendage or two for this game.
This is what I wish satisfactory was like XD
Cool af
TAKE. MY. MONEY.
Follow up: Who’s Patreon do I need to support to make this a reality? I want to play this game. Edit: Spelling
See Hurricane's post above but here's a link https://old.reddit.com/r/factorio/comments/1454p0i/space_elevator_fue5/jniw6sd/
Oh my
hold on
r/SatisfactoryGame is leaking
This is insanely cool
Casually goes 90°
Wow!
Very impressive! So many factorio power users play with space exploration, this is super exciting!
How far along is the UE5 stuff? and more importantly what's the performance like? The two main reasons I play Factorio over something like DSP or Captain of Industries are (a) how much better it performs, letting you build truly massive bases... and (b) how easy it is to mod so there are a bunch of complete mods that practically remake the game.
I could literally tell it was made by u/Hurricane046 without checking source or the comment section. Great job!
Man... given my own constructions I'd love to be able to walk through my bases as they are.
Sorry guys… lurker here. I am out of loop . What is this? What is SE?
SE = Space Exploration, a massive, and I mean *massive* overhaul mod where you start on a small (relatively) planet - a circular map of finite size - and have to get to space, build orbital platforms, discover new planets and asteroids for resources that are only available there, set up interplanetary logistics... it's a whole thing. One of the big turning points in the mod is when you can build a space elevator and cheaply move goods from planet to orbit (including via train, as you see in this animation). This is important because it requires a lot less fuel to rocket resources from orbit to another planet than it takes to go from planet to planet directly.
Thanks
Woah this gives me the chills. Really impressive how big it is.
I didnt know that even existed kek
I'm so bad at this game you might be done adding the SE mod before I finish playing the mod. But I would love to see my base.
I don't remember there being a space elevator in Factorio?
Can we get this for Wallpaper Engine? Pls
u/savevideobot